PAC-LAN: Mixed-Reality Gaming with RFIDEnabled

2008年7月27日 星期日



RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality experienceswhere all kinds of objects, even the most mundane and inanimate, can be equipped to provide interactionbetween the real and virtual worlds. These mixed-reality experiences could occur in all aspects of our lives, butone of the most easily envisaged is that of computer games. As the mobile phone has become the computercarried in the pockets of a third of the population of the planet, it would seem a natural platform for thesemixed-reality games. Further, the emergence of mobile phones that incorporate RFID readers gives theopportunity for creating games in which players interact with real physical objects, in real locations, andprovides enhanced gameplay and experience. In this article we present details of a novel location- and objectenhancedmixed-reality version of the Namco arcade classic, Pacman. In particular, the article presents acomparison of the game to other mixed-reality versions of Pacman; the rationale behind specific design choicesmade during game design and its subsequent implementation; and an analysis of the experiences of people whohave played the game. Our system highlights the possibilities via use of physical objects and the combination ofmobile phones and RFID of yielding new mixed-reality entertainment experiences.


感想:

目前AR的遊戲已經開始越來越多了,除了互動的空間限制比過去傳統電子遊戲所受的空間限制更為寬鬆,更重要的是真實體驗感的呈現,玩遊戲的人們置身於真實的遊戲場景中,會獲得比電腦虛擬空間中更多感知上的沈浸度;即使身處於大自然或者人為物理環境的限制與監控之下,玩家也極有可能獲致比實體世界更為真實而且有趣的遊戲經驗。

從本篇的受測者回饋中,發現許多受測者對於此體驗遊戲抱持的正面的態度,相信以後的遊戲發展
會越來越朝向這方面發展

(說不定比後的團康或是大地遊戲可以透過這樣進行?)

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